3D Animation and Character Design-2013/2014
3D Animation and Character Design Courses
| Level 1 | Credits | |
| Take all of the following Mandatory Courses: | ||
| MMED-6010 | Life Drawing & Character Studies | 3.00 |
| MMED-6011 | Modeling Foundation | 3.00 |
| MMED-6012 | Animation for Characters-Intro | 3.00 |
| MMED-6020 | Pre-Production | 2.00 |
| MMED-6014 | Texture, Lighting & Rendering 1 | 3.00 |
| Level 2 | Credits | |
| Take all of the following Mandatory Courses: | ||
Group 1 | ||
| MMED-6015 | Anatomy & Character Study | 3.00 |
| MMED-6016 | Modeling-Adv | 3.00 |
| MMED-6017 | Animation for Characters 2 | 3.00 |
| MMED-6018 | Project Development Thesis | 3.00 |
Group 2 | ||
| Take MMED-6019 or MGMT-5071 | ||
| MMED-6019 | Digital Character Project/Thesis | 3.00 |
| MGMT-5071 | Media Consultancy | 6.00 |
| Check Residency | ||
| Students Must Complete a Minimum of 8 of the Program | ||
| Credits at Fanshawe to meet the Residency Requirement and | ||
| Graduate from this Program. | ||
MGMT-5071 - Media Consultancy This course will employ students in the pursuit of creating media assets to help real businesses in our local community solve problems or realize opportunities. Community Consultants is a consultancy operated by Fanshawe's School of Contemporary Media. The service gives students the opportuntity to gain real-world employability skills and to build a portfolio add gives clients the opportunity to add value to their business while contributing to the community. At the discretion of the Chair of the School of Contemporary Media, this course will be substituted for a current course in each student's timetable. to top of page MMED-6010 - Life Drawing & Character Studies In this course students will be introduced to the fundamentals of life drawing and the human form. A variety of techniques will be covered in class. Emphasis will be placed on the technical side of life drawing with the goal of understanding composition, proportion and structure. Observational drawing techniques will include, gesture, contour, shape, form, perspective and colour. In addition to traditional drawing techniques, students will analyze and explore current trends in the industry with relation to digital character creation and design. to top of page MMED-6011 - Modeling Foundation In this class students will explore the basic foundation principles of 3D modeling. Students will learn about 3D geometry including design of wireframe characters. This course will also address various modeling techniques how they relate to different applications such as digital characters, video game architecture, etc. to top of page MMED-6012 - Animation for Characters-Intro In this class students will explore the basic foundation principles of 2D and 3D animation and movement. Animation topics will include stretch and squash, action, anticipation, timing and motion, exaggeration, etc. Students will utilize their life drawing expertise by adding realistic motion and emotion to digital characters. Traditional and digital techniques will be explored. to top of page MMED-6014 - Texture, Lighting & Rendering 1 This course will concentrate on using 3D Max combined with Photoshop, to introduce the essential elements and concepts for 3D texturing, lighting and rendering. The goal of this course is to have students understand the core principles of lighting theory and texture design with the end product of simulating realistic characters and environments to top of page MMED-6015 - Anatomy & Character Study This course will build on the foundation of Life Drawing and Character Study 1 (LDCS1). Emphasis will be on developing technical ability with relation to drawing and sculpting the human form. to top of page MMED-6016 - Modeling-Adv This class will be a continuation of the 3D theories and principles learned in the previous class Modeling Foundation 1 (MF1).Students will strengthen their modeling animation skills with the addition of learning facial expression, lip-sync and dialogue techniques. Projects will include basic animation of objects and characters to detailed character animations. to top of page MMED-6017 - Animation for Characters 2 In this course students will use 3D Max to set up a technical rig for a 3D character. Various options and tools will be discussed in class. The goal will be to create realistic, effective and intuitive movement and manageable control systems for humanoid, organic, in-organic and bipedal characters.Students will explore building and rigging a character from scratch, using bones, forward and inverse kinematics, the graph editor, constraints, etc. to top of page MMED-6018 - Project Development Thesis This class will focus on planning the final portfolio project. It will be integrated with Digital Character Thesis. Emphasis will be on the planning for the production pipeline. This includes concept pitch, storyboard, 3D - CGI to final output. to top of page MMED-6019 - Digital Character Project/Thesis This course will be a continuation of MMED 6013 - Motion Capture 1. In addition to learning the basics of the VICON Motion Capture system, students will now apply motion capture data to their own 3D characters.This course will also prepare students to story board, script and critique their concepts for their final animated short film project. They will also work in collaboration with audio students to achieve a professional soundtrack for their film. to top of page MMED-6020 - Pre-Production This course will take into account many of the hidden secrets of the industry and expose them in order to make the student a more viable artist. While there isn’t a strong emphasis on 3d or 2d art in this course, what is covered are supporting skillsets that will take the other courses to the next level. The students will also focus on game design and level creation both within the digital world and without. to top of page |
















