Categories of experiential learning

Experiential learning can happen anywhere – in the classroom, the workplace, the College or the broader community.

Experiential learning activities may be components of a program such as a co-operative education work term or a clinical practicum, or they may be integrated into individual courses within a program such as with case studies, study work or interdisciplinary projects that connect multiple courses or programs.

Additionally, experiential learning can take place outside of the classroom in any of the other activities that students participate in while they are at the College.

Apprenticeship

Apprenticeships are employment-based training for people seeking a career in a skilled trade. Apprentices are paid while they work and their wages increase as they progress through their apprenticeship training.

Capstone project

Students, working individually or collaboratively in groups will plan, design, document and deliver projects that integrate key concepts of the program's field to demonstrate the culmination of their knowledge. This work can include literature reviews, secondary research, simulations, case studies and/or product development. Unpaid.

Case studies

A research strategy of analyzing and interpreting (real life) information about a person, group, situation or thing. Case studies are completed individually or in a group. Unpaid.

Clinical placement

Clinical placement provides the student with exposure to their program's field and the role of a graduate in this field. Under the direct supervision of a practitioner in this field, the student will observe and participate in the environment. Students will expand on assessment, communication and self-evaluation skills introduced in the environment. Unpaid.

Co-operative education

Co-operative education bridges the gap between education and the workplace by integrating academic studies with paid work experience and on-the-job application of theory. These are mostly paid/remunerated.

Field experience

Field placement provides the student with exposure to their program's field and the role of a graduate in this field. Under the direct supervision of a practitioner in this field, the student will observe and participate in the environment. Students will expand on assessment, communication and self-evaluation skills introduced in the environment. Unpaid.

Business incubator

Supports such as space, training, working with other start-ups for students starting their own business. These can be paid or unpaid.

Industry-sponsored research

Industry-sponsored research gives clients the opportunity to obtain strategic advice, research and recommendations from student teams in specific programs. In turn, client cases offer real-world experiences that enrich student learning through application. This is typically unpaid experience.

Internship

Internship education is a learning method, which allows industry proficient students an opportunity to broaden their professional competencies through ongoing mentorship while on the job. Students will work for a defined period of time, collaboratively with an internship coach and employer partner. This opportunity will see the student setting specific developmental goals, identifying opportunities for growth, evaluating workplace issues and experiences as they pertain to their personal leadership development. Internships can be both paid and unpaid.

Job shadowing

A short-term opportunity (typically one day to one week) to observe a person performing their job. Unpaid.

Live lab

Living labs provide testing and/or delivery of products and services related to academic study in real-life environments. Unpaid.

Mandatory professional practice

Work hours needed to obtain a license to practice, receive professional designation, graduate or register with a regulatory college/professional association. These can come in the forms of practicums or clinical placements and are required for graduation. Typically unpaid.

Service learning

Students apply classroom learning to community service to effect positive change. Typically unpaid.

Simulated workplace

(Lab activity within a course.) A classroom that replicates a student's future workplace. Unpaid.

Theatrical/musical/fashion performance

Skills from the classroom are demonstrated collectively in a performance. Unpaid.