Program delivery note

Program delivery note: Fanshawe will temporarily deliver this program as listed under "locations" to the right of your screen or in the "+ more details" menu on mobile.

Prepare for a career in film and video game animation - 2021/2022

Fanshawe’s Animation diploma program gives students the skills and understanding they need to become an animator.

Our animation courses will help you acquire the skills and knowledge required to create characters, objects and environments for a variety of mediums, such as video games, television, film and web. You will hone your classical art skills and use cutting-edge, industry-standard technology and software—just like the professionals do.

Graduates will go on to obtain film and game animation jobs and will be prepared to assist with projects as members of a production pipeline.


Admission Requirements - 2021/2022

Admission Requirements

OSSD with courses from the College (C), University (U),
University/College (M), or Open (O) stream
Academic and Career Entrance Certificate (ACE) 
Ontario High School Equivalency Certificate (GED)
Mature Applicant with appropriate preparation

English Language Requirements

Applicants whose first language is not English will be required to demonstrate proficiency in English by one of the following methods:

  • A Grade 12 College Stream or University Stream English credit from an Ontario Secondary School, or equivalent, depending on the program's Admission Requirements
  • Test of English as a Foreign Language (TOEFL) test with a minimum score of 79 for the Internet-based test (iBT), with test results within the last two years
  • International English Language Testing System (IELTS) Academic test with an overall score of 6.0 with no score less than 5.5 in any of the four bands, with test results within the last two years. SDS Program Requirements. 
  • Canadian Academic English Language (CAEL) test with an overall score of 60 with no score less than 50 in any of the four bands, with test results within the last two years
  • Pearson Test of English Academic (PTE) with a minimum score of 53, with test results within the last two years
  • A Cambridge English Test (FCE/CAE/CPE) with an overall score on the Cambridge English Scale of 169 with no language skill less than 162, with test results within the last two years
  • An English Language Evaluation (ELE) at Fanshawe College with a minimum score of 70% in all sections of the test, with test results within the last two years
  • Fanshawe College ESL4/GAP5 students: Minimum grade of 80% in ESL4/GAP5 Level 8, 75% in ESL4/GAP5 Level 9, or 70% in ESL4/GAP5 Level 10

Recommended Academic Preparation

  • Grade 12 English (C) or (U) OR Grade 12 The Writer's Craft (C) or Grade 12 Business and Technological Communications (O)
  • Grade 11  or Grade 12 Communications Technology (M) OR Grade 11 Introduction to Computer Science (U) and Grade 12 Computer Science (U)
  • Any Grade 11 Media Arts (M) or (O) OR Grade 12 Media Arts (M)

Recommended Personal Preparation

A basic awareness of visual arts, digital arts, motion capture and 3D programs used in the industry. Using free trial software (3D Max, Maya, Adobe Photoshop) and doing free basic online tutorials in modelling, animating, rigging.

Applicant Selection Criteria

Where the number of eligible applicants exceeds the available spaces in the program, the Applicant Selection Criteria will be:
  1. Preference for Permanent Residents of Ontario
  2. Receipt of Application by February 1st (After this date, Fanshawe College will consider applicants on a first-come, first-served basis until the program is full)
  3. Achievement in the Admission Requirements

Post-Admission Requirements

  • Mandatory Placement Assessment for WRIT course




Level 1
Gen Ed - Take a 3 credit General Education elective course.
Take all of the following Mandatory Courses:
WRIT-1037Reason & Writing 1-Contemporary Media3
This course will introduce contemporary media students to essential principles of reading, writing, and reasoning at the postsecondary level. Students will identify, summarize, analyze, and evaluate multiple short readings and write persuasive response essays to develop their vocabulary, comprehension, grammar, and critical thinking.
MMED-1067Pre-Production 14
Students will learn the fundamental skills of cinematic storytelling including shot selection, staging and storyboarding. Students will draw simple characters and environments in perspective to depict different camera angles. Basic film editing techniques will also be taught allowing students to create their own animatics.
MMED-1068Motion Capture & Pipeline3
This introductory course will teach the basics of Motion Capture. Students will have an opportunity to 'suit up' and record character performances as well as prop and environment interactions in a real-time production environment.
MMED-10693D Animation 13
The 12 principles of animation are the focus of this course. Working on simple tasks with basic rigs, students will learn core skills for 3D animation. Students will work with industry standard 3D software, learning to manipulate graph curves to create movement that follow the 12 principles.
MMED-1070Digital 2D Animation 13
Get ready to draw quickly. Using digital drawing tools and software, students will animate simple 2D characters moving and performing. Students will shoot and interpret reference, learn to read timing charts and develop the core skills needed for digital 2D animation.
MMED-10713D Software 13
This course will introduce basic concepts needed for creating simple characters, props and environments in digital 3D sculpting software. Students will also learn environmental layout and design for use in a real-time production environment.

Level 2
Gen Ed - Take a 3 credit General Education elective course.
Take all of the following Mandatory Courses:
COMM-3075Communications for Media3
This course, designed for students who plan to work in the field of media, focuses on professional written and verbal communication skills. Students learn to prepare a variety of work-related documents. In addition, students learn about research methods and documentation formats. The principles of effective writing - organization, grammar, style, clarity, and tone - are reinforced throughout the course. The goal of the course is to prepare students for the communication tasks and considerations they will encounter in the media workplace in order to meet the needs of employers and/or the communities they will serve.
MMED-3050Pre-Production 24
Building upon the lessons from Pre-Production 1, this class will introduce more complex concepts of cinematic storytelling. Students will be digitally drawing storyboards, editing and timing them to create 2D animatics. Detailed character and environmental concept art will also be created in this class. The final project will be an animatic proposal for a finished animated short film.
MMED-3051Motion Capture 13
More detailed workflows and techniques for motion capture will be covered in this class. Merging and blending clips, working with groups of performers, complex interactions and facial capture are all possible.
MMED-30523D Animation 23
Moving beyond basic animation principles, students will now focus on creating 3D animation that follows rules of physics: balance, weight shift and preservation of mass. Complex actions will be animated using industry standard 3D software.
MMED-3053Rigging & Pipeline 13
Learn to create animation controls for characters and props. Topics covered will deliver the problem solving skills and techniques required to set up high-end assets for animation and motion capture.
MMED-30543D Software 23
Building upon lessons learned in the intro class, students will build more complex characters, props and environmental objects for use in the real-time production environment. Advanced digital set-dressing and 3D layout techniques will be taught.

Level 3
Take all of the following Mandatory Courses:
MMED-5018Visual Effects & Simulation4
Augmenting skills learned in their Animation and Motion Capture classes, students will now apply simple cloth and hair simulation techniques to their characters to add a new level of detail and realism. Students will also learn to utilize some of the tools within the real-time rendering engine to add particle and environmental effects.
MMED-5019Motion Capture 26
Students continue to build upon techniques from previous Motion Capture classes to capture more detailed and complex interactions. The addition of camera capture techniques will create a complete real-time production workflow.
MMED-50203D Animation 36
In this class, students will develop character acting and performance skills with 3D animation software. Proper planning and reference will be used to create simple acting scenes. Students will learn to animate with sound clip and create lip sync. The student final assignment will include creating a plan for their capstone project at level 4.
MMED-5021Rigging & Pipeline 26
Learn to create animation controls for characters and props. Topics covered will deliver the problem solving skills and techniques required to set up high-end assets for animation and motion capture.
INDS-1033Video Game Theory3
This course will analyze the cultural and artistic significance of video games, and also the ways gaming reflects our larger relationships with technology. This course aims to discuss the relationship between video games and other media; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming.

Level 4
Take all of the following Mandatory Courses:
MMED-50233D Animation 43
Students will be called upon to utilize their 3D animation skills to contribute to innovation village projects. Advanced techniques will be taught based on the needs of the projects being developed.
DEVL-5007Career Development3
Students will use this class to gather portfolio material and create an online presence for the purpose of marketing themselves as professional artists. Outside speakers and presentations will add to the educational opportunities as well as mock-interviews to help with job search preparedness.
MMED-5022AR/VR & Mixed Reality3
Augmented & Virtual Reality is the new frontier for true 3D digital content. This class represents the culmination of the real-time production environment. Students will interact with the latest AR/VR hardware and software and learn how to get their digital content into a VR platform.
MMED-5025Animation Client Studio13
Being truly job ready means having experience working in a professional production environment. In Client Studio, students are assigned tasks with creative direction and real deadlines. Student work is logged in real time with industry standard production tracking tools. Shot turnovers, team meetings and client feedback are all part of this 'on the job' experience within the classroom.

Gen Ed - Electives
Take 6 General Education Credits -
Normally taken in Levels 1 and 2

Program Residency
Students Must Complete a Minimum of 23 credits in this
program at Fanshawe College to meet the Program Residency
requirement and graduate from this program

Careers - 2021/2022

Career Opportunities

This program prepares graduates for a career as an Animator, Compositor, Modeller, Rigger, Layout Artist, Production Assistant

More Information - 2021/2022

A Two-Year Ontario College Diploma Program
Program Code: ANI1
Campus Code: LCD (LCD - London-Downtown)
September Admission
15 week terms
Academic Calendars available at


School of Digital and Performing Arts: (519)-452-4430, ext. 6403

Program Description

Upon completion of the Animation diploma program, graduates have a sound understanding of the fundamental principles of animation and production techniques through frequent and repeated practice of various exercises. They become familiar with both the creative and technical processes involved in the creation of animation, and have begun to acquire the knowledge and skills needed to support the creation and animation of characters, objects and environments for use in a variety of mediums, such as video games, television, film, and Web. They have developed classical art skills and are able to use traditional tools as well as industry-standard technology and animation software. Graduates are also prepared to assist in the planning and implementation stages of animation projects within the context of their role as members of a production pipeline.

Learning Outcomes

  1. Design, create and animate characters and objects using fundamental principles of animation;
  2. Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design and composition;
  3. Use a variety of tools and technologies to create, capture and animate elements;
  4. Participate in the planning and implementation of animation projects;
  5. Develop and execute believable animation sequences;
  6. Create animation sequences that employ basic cinematography principles;
  7. Use storytelling skills to create, develop and execute animation sequences;
  8. Apply performance theory to the creation of animation;
  9. Produce layouts and backgrounds with attention to composition, perspective and colour;
  10. Present a visual concept to a target audience;
  11. Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline;
  12. Develop, assemble and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills and proficiency with relevant animation software and related technologies.

Program Pathways

For information about Program Pathways visit

Program Details

More details

2022/2023 academic year: Refer to the More Info tab to view offerings for the 2022/23 academic year. Canadian students can start applying in early October for programs with Sep. 2022, Jan. 2023 and May 2023 start dates through

Canadian Students

Start Dates

Full Time Offerings

2022 September
London - Downtown

International Students

Start Dates
2022 September
London - Downtown
Program Code
Ontario College Diploma
60 weeks